Friday, August 6, 2010

August 3 Roll Call


Evaluation

This is my evaluation for the course. I blocked everything out creating rectangular boxes and filling them with black paint, because these are supposed to be 100% confidential and i wasn't comfortable with having any information exposed.

Final 6: Future of Immersive Education



Immersive Education is a way to take learning outside of the physical classroom, and create an opportunity for people all over a city, state or nation to join together in learning. The Immersive Education idea opens the door into the cyber world where student and teacher can interact together to learn and create.


Right now, in 2010, Immersive Education is a budding idea. While I had never heard or experienced the initiative before this course, it is clear that this way of learning and teaching is where not only education is headed, but business and trade also. By viewing the videos on the Immersive Education website, I was able to see just how far this initiative can travel, both world wide and virtually. Not only are classrooms able to learn in the virtual classroom, they are able to experience a time and place that could never be reached before.



As you can see in these pictures, through my experiences and learning with Immersive Education, I have been able to do things I never otherwise would of experienced. I built a mailbox, flew up to a rocket ship, and walked on water.





The future for Immersive Education is endless. This initiative has started on the collegiate level, but has infinite potential to reach high schools, middle schools and even early childhood teaching. Students are not only able to connect with students that they would normally see in a classroom, but are able to potentially meet other students from other countries in one place. The Immersive Education initiative can help alleviate some issues of over crowded classrooms and also will help encourage students to use each other as resources for learning. With the rate at which technology grows and creates turnover, the sky--especially in the virtual world, is the limit.

Thursday, August 5, 2010

My Gizmo

This is my gizmo. I worked in the website to create my new look and took a drive! Aren't the views "SO CUTE!"

Wednesday, August 4, 2010

Monocular Depth Cue: Atmospheric Perspective

Circled here are some plants that show how atmospheric perspective is a monocular depth cue. The fern closest to my avatar is clearly defined with seperate leaves and branches. However, the further away the fern is, the less defined it is. You can tell that it is a plant, but the leaves and branches are not as clearly made out.

Monocular Depth Cue: Linear Perspective

Circled in this shot is an example of linear perspective. From where my avatar stands, you can see the defined lines of the base of this building. However, as the building expands out towards the sea, you notice a "vanishing point" or an area where you can no longer clearly define the objects dimensions. The object also looks significantly smaller the further away it is from the avatar, despite being the same size.

Monocular Depth Cue: Texture Density

Circled here you can see an example of a texture density monocular depth cue. Right below me, you can see a pattern of various colored square tiles. However, as you look further down the ship area, you can notice different spots, but not definitive individual tiles.

Monocular Depth Cue: Lighting and Shading


Circled is an example of a lighting and shading monocular depth cue. If you look at the three difference sides of the box, you can see that the top of the box and the left side are very light, the the top being ever so darker. When you look at the right side of the box, you can see it is significantly darker than the other two sides. This shows that the sun is coming fromt the top left area of the screen shot. By observing the lighting and shading, you can tell where the light is coming from.

Monocular Depth Cue: Occlusion



These images provide an example of an occlusion monocular depth cue. Objects that are closer can block objects that are further away, showing the relative position of these objects to one another. The first photo shows the second beam further back than the first one. However, if you walk in front of the beam, you can't see the second one. This allows you to decifer how and from which angles you are viewing objects.

Monocular Depth Cue: Size Difference

Circled in red is an example of a size difference monocular depth cue. You can see that the building closest to my avatar looks much bigger than the mountains in the background. In reality, the mountains are much larger than the building. Here, you can observe that depth cue allows something further away to seem smaller, while and object closer to the avatar looks much larger.